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Rennala, Queen of the Full Moon
One of the Great Rune Keepers——the leader of Academy. The last Queen of Caria, and a powerful sorceress.
Location: Academy of Raya Lucaria
Drops: 30,000 Runes, Remembrance of the Full Moon Queen, Great Rune of the Unborn
Combat Information ( PHASE 1 ):
Health: 3493 HP
Defense: 109
Stance: 0
Parryable: No
Immune to critical attacks. Breaking her stance will only stun her briefly
Damage: Standard, Magic, Fire
Damage Negation / Resistance:
Standard: -10
Slash: -10
Strike: 0
Pierce: -10
Magic: 80
Fire: 20
Lightning: 20
Holy: 20
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: 326 / 424 / 714 / 1171
Scarlet Rot: 326 / 424 / 714 / 1171
Blood Loss: 326 / 424 / 714 / 1171
Frostbite: 326 / 424 / 714 / 1171
Sleep: Immune
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Combat Information ( PHASE 2 ):
Health: 4097 HP
Defense: 109
Stance: 80
Parryable: No
Is vulnerable to a critical hit after being stance broken
Damage: Magic
Drops: 30,000 Runes, Remembrance of the Full Moon Queen, Great Rune of the Unborn
Damage Negation / Resistance:
Standard: -10
Slash: -10
Strike: 0
Pierce: -10
Magic: 80
Fire: 40
Lightning: 40
Holy: 40
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: 534 / 824 / 1281
Scarlet Rot: 534 / 824 / 1281
Blood Loss: 326 / 424 / 714 / 1171
Frostbite: 534 / 824 / 1281
Sleep: Immune
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Fight Strategy:
The main boss of the Raya Lucaria Academy, a mage consisting of 2 phases (2 full health bars). First and most important info: spells are pretty much useless in this fight so use an upgraded melee weapon. Also equip the Astrologer’s “armor” set (robes) to block more magic damage – these can be bought from the Nomadic Merchant at Liurnia of the Lakes: Liurnia Lake Shore. It’s much better than heavy armor, because the boss doesn’t deal any physical damage and only uses magic damage. Put all your flasks towards health and none towards mana. Having 1200+ health is recommended to not die in 1 hit (Level 60-70 is good). When the fight starts you will enter a library with a bunch of crawling kids and the boss floating in the air surrounded by a yellow shield. You can’t damage Rennala in her shield but you can kill the crawling children. However, they will keep respawning infinitely. What you have to do is find the one child that has a yellow aura around them and hit it. The yellow glowing kid will also sing and throw books at you, making it easier to locate. You only need to hit it once, no need to kill. Then the yellow aura switches to another child. Do this 3 times and Rennala’s shield will break and she will drop to the floor giving you some time to attack her before getting her shield back. Repeat this cycle; run straight to the yellow aura children, hit and run to the next one and when Rennala is down hit her. When her health is low and you know your next damage phase will kill her, summon Lone Wolf Ashes – more about it soon. Take down her health bar and the second phase will begin. Summoning your Lone Wolf Ashes late in the 1st phase will carry them over into the 2nd phase. Rennala will now float around in an endless area and will use a variety of spells against you. When she does the laser, run to the side and for every other spell you can run towards her. She has very low poise and the combination of your melee attacks and your wolves will give you big damage openings. Each wolf bite will interrupt her attacks, allowing you to take down half her health very quickly. She can also summon a comet-looking blue bubble spell that will explode after some time for big AoE damage so run away from it. As her health declines she will begin to put white circles on the ground which will summon spirits for her help: it can be wolves, a sword wielding fast enemy, an ogre or a dragon. Just run away from them, circle back to Rennala and hit her instead.
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