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Fire Giant
Legend boss, the last known survivor of the War against the Giants. A massive humanoid with a face on its chest, wields the flame of their Fell God with destructive capabilities.
Location: Mountaintops of the Giants
Drops: 180,000 Runes, Remembrance of the Fire Giant
Combat Information:
Health: 42363 HP
Defense: 118
Stance: 120
Parryable: No
Is vulnerable to a critical hit after being stance broken in Phase 2 only
Weak spot (Phase 1): wounded leg (+100% damage)
Weak spot (Phase 2): wrists and eye (+100% damage)
Damage: Standard, Strike, Fire
Drops: 180,000 Runes, Remembrance of the Fire Giant
Damage Negation / Resistance:
Standard: 0
Slash: -10
Strike: 0
Pierce: 0
Magic: 0
Fire: 50
Lightning: 0
Holy: 20
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: 565 / 855 / 1312
Scarlet Rot: 565 / 855 / 1312
Blood Loss: 565 / 855 / 1312
Frostbite: 1216 / 1673
Sleep: 565 / 855 / 1312
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Fight Strategy:
One of the hardest bosses in the game if you fight him legit. He has a ton of health and 2 phases with 2 full health bars, and he deals a lot of damage per hit. Luckily there is an easy cheese method to instant kill him (*patched as of 1.03/1.04). When the fight starts you’ll want to ride to the top right corner of the arena where some rocks are. Lure the boss there and get him stuck behind the rocks, then jump down the rocks and wait for the boss to do his jump-attack, which will make him jump down the rocks. The fall instant kills him. This triggers a 2nd boss phase where he has another full health bar, repeat the exact same process to instant kill him a 2nd time. See the video for the exact path and where to stand. If you want to fight him legit, you’ll have to focus on his feet which are his weak points and constantly ride on your mount to get around quickly. You can evade all his attacks by dismounting just before an attack hits (you are invulnerable during dismount animation). This is a tricky fight for mages because he has so much health and you’ll need a lot of mana, so you won’t be able to carry many health flasks into the fight, and you should also have found all Flask Upgrades so far to stand a chance. With melee chars this is slightly easier, can ride to his feet and land a few melee hits from your mount and you can just carry lots of health flasks and don’t have to worry about mana. In his 2nd phase he will start to cast fire, especially his fast flying fire balls are trouble but you can stand behind trees or rocks to avoid being hit (or again dismount when they hit to be invulnerable). His other fire attacks are easy to dodge, when he sprays a stream of fire ride away, when he makes magma rocks fly out his chest ride away, when he uses slow homing fire balls ride away until they explode. Level 150+ is recommended when fighting him legit with at least 60 Vigor and at least 60 points in whatever your weapon damage scales to.
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