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Elden Beast
Legend boss——the vassal beast of the Greater Will and living incarnation of the concept of Order.
It is said that long ago, the Great Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden ring.
Location: Elden Throne, Leyndell, Ashen Capital
Rewards: 500,000Runes, Elden Remembrance
Combat Information:
Health: 22127 HP
Poise: 150
Defenses do not change between phases - phase transition grants new attacks.
Damage: Holy (main source of damage) and Standard Damage.
Parriable: No
Can be poise broken, which allows for a critical attack
The water in the arena increases Lightning Damage by 10% and decreases Fire Damage by 10%.
Damage Negation / Resistance:
Standard: 10
Slash: 10
Strike: 10
Pierce: 10
Magic: 40
Fire: 40
Lightning: 40
Holy: 80
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: Immune
Scarlet Rot: Immune
Blood Loss: Immune
Frostbite: Immune
Sleep: Immune
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Fight Strategy:
Now to the 2nd Phase – he turns into Elden Beast. At the start cast some Ashen Remains, fully leveled up Mimic Tear is best. This will help distract the boss, but it’s not absolutely mandatory, you can also do it without any Ashes. The trick here is to spam “Rock Sling” spell using the Meteorite Staff from far away. This spell has a very long range, homes in on the boss, and always hits. Just stay far away and you’ll never ever have to deal with melee attacks. This way you only need to worry about ranged attacks. The only tricky one is when he shoots 4 yellow sword waves at you, which you must dodge with perfect timing. Everything else can be evaded by simply running sideways. When he flies up and makes a yellow ring on the floor immediately run out of the ring to avoid the explosion. It takes a little bit of practice to learn his ranged attacks but once you know them you can easily dodge them and just keep spamming Rock Sling at him repeatedly from far away, making this phase quite easy. You should bring plenty of FP Flasks, and having Mind Level 30+ helps a lot to have more FP and last longer. If your Mind level is too low or if you don’t bring enough FP Flasks you’ll run out. At Mind Level 30+ having 6-7 FP Flasks should suffice, leaving you with 6-5 Health Flasks for this phase. See the video for a demonstration.
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