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Godskin Apostle
Powerful and agile humanoids wielding unique twinblades and black flame incantations.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame.
Locations: Windmill Village
Divine Tower of Caelid
Spiritcaller Cave
Drops: 14000 Runes, Godskin Peeler, Scouring Black Flame——Windmill Village
94000 Runes, Godskin Apostle (set)——Divine Tower of Caelid
70000 Runes, Godskin Swaddling Cloth, Black Flame Ritual——Spiritcaller Cave
Combat Information ( Windmill Village ):
Locations: Head northeast from the Windmill Village Site of Grace to the very top of the village, where you'll find him waiting near a windmill
Health: 7528 HP
Defense: 113
Stance: 80
Parryable: Yes, but 2 parries are required per stance break
Is vulnerable to a critical hit after being stance broken or parried
Damage: Slash, Pierce, Fire
Drops: 14,000 Runes, Godskin Peeler, Scouring Black Flame
NPC Summons: Millicent
Damage Negation / Resistance:
Standard: 0
Slash: -10
Strike: 10
Pierce: 0
Magic: 20
Fire: 40
Lightning: 20
Holy: 40
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: 334 / 432 / 722 / 1179
Scarlet Rot: 334 / 432 / 722 / 1179
Blood Loss: 243 / 285 / 383 / 673
Frostbite: 334 / 432 / 722 / 1179
Sleep: 243 / 285 / 383 / 673
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Combat Information ( Divine Tower of Caelid ):
Locations: On the lowest level of the Divine Tower of Caelid.
Health: 13596 HP
Defense: 120
Stance: 80
Parryable: Yes, but 2 parries are required per stance break
Is vulnerable to a critical hit after being stance broken or parried
Damage: Slash, Pierce, Fire
Drops: 94000 Runes, Godskin Apostle Set
Damage Negation / Resistance:
Standard: 0
Slash: -10
Strike: 10
Pierce: 0
Magic: 20
Fire: 40
Lightning: 20
Holy: 40
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Poison: 351 / 449 / 739 / 1196
Scarlet Rot: 351 / 449 / 739 / 1196
Blood Loss: 255 / 297 / 395 / 685
Frostbite: 351 / 449 / 739 / 1196
Sleep: 255 / 297 / 395 / 685
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
Fight Strategy:
The Godskin Apostle is a powerful boss equipped with a twinblade that has a sickle-end for slashing and a blade-end for thrusting and stabbing. He utilizes Black Flame spells similar to the monks earlier in the tower. When fighting this boss, you want to maintain a medium distance to avoid many of his attacks and only close in during openings. His melee attacks have a bit of weight to them and he does short wind-ups before attacking, similar to but not to the same extent as Margit at Stormveil.
Some notable attack windows are when he performs his Stab & Slash; he has a moderate recovery time after the second attack in which you can safely get one or two hits in. Another one is his Jumping Overhead Slash which has a slightly longer recovery than other attacks and can guarantee 2 hits for you. These two attacks are relatively easy to dodge. The attacks you should watch out for are his Black Flame as it travels quite quickly, you should dodge as soon as you see the casting rune; and his Stab & Pull which hits twice for massive damage. Another move he may use is the Spinning Weapon in which he twirls his blade in front of him as he advances forward. Maintain your distance or dodge through and behind him.
When his HP is lowered to 60%, he will float upwards briefly and then slam down, creating a shockwave around him, signifying his second phase. Get away from him when you see him float. From this point, he can unlatch the skin of his upper torso from the rest of his body and fling it around to greatly extend his reach as well as unlock new abilities. His notable attack windows during this phase is when he uses the Flight variant of Spinning Weapon, in which he flings his upper torso outwards while spinning his weapon. His lower body remains stationary and if you can dodge through his weapon, he will be vulnerable to attack from his elongated abdomen to his legs for the duration of the attack as his torso is locked in the animation.
He will also frequently use a Plunging Blade & Sweep move where he flings his torso upwards and then slams down with his weapon, followed by a very wide sweeping slash. Both hits are easy to read and can be outranged or dodged and he is vulnerable for a couple of seconds after the sweep. Lastly, he can perform a Black Flame Whirlwind attack where he twirls his weapon in place, creating a whirlwind extending outwards all around him. The attack culminates with him plunging his blade into the ground and causing the whirlwind to burst and extend outwards a short distance from its initial edge. Do not stand too close to the edge even when the whirlwind has stopped moving.
Combat Information ( Spiritcaller Cave ):
Locations: Godskin Apostle and Godskin Noble can be found by following the main path through Spiritcaller's Cave. They will appear one by one on the boss fight arena.
Health: 9847 (Apostle) 11814 (Noble) 920 (Snail) HP
Resistant to: Fire, Holy, Strike (Noble)
Immune to: Poison, Scarlet Rot, Blood Loss, Frostbite
Weak to: Sleep
Defenses do not change between phases - phase transition grants few new attacks.
Damage: Slash (Apostle), Pierce (both, mainly Noble), Fire (both), Standard (both).
Parriable: Yes (melee attacks)
Can be poise broken, which allows for a critical attack.
Drops: 70000 Runes, Godskin Swaddling Cloth, Black Flame Ritual
Fight Strategy:
As a single dual fight, it is best to save your Spirit Ash against the hardest one for your build. As you may need someone to tank them while you attack them to get more space. Both Bosses, can get staggered and they will kneel to take a breath, giving you chance to perform a critical attack. Save your Flasks for the next boss. (For some reason sometimes the Spirit Ash companions attempt to cross the closed entrance of the arena for some reason and stay out of fight for a while, if this happens to you frequently you may consider summon your Spirit Ashes away from the entrance.)
Your Spirit Ash won't leave until defeat all the bosses or it's defeated.
After defeating both of them. The Spirit-Caller Snail with become visible and you will be able to easily defeat it.
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